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Days Gone studio is building on "deep open-world systems" with a new game IP - steelplam1994

Days Gone studio apartment is edifice on "cryptic open-world systems" with a new secret plan IP

Games like Resident Evil - Days Gone
(Image credit: Sony Bend)

The Years Gone studio apartment is working on a new mental property that leave build along the fundamentals IT created for its base-apocalyptic open-world gamey, accordant to the head of PlayStation Studios.

PlayStation Studios boss Hermen Hulst dropped the point in an interview for the official PlayStation Podcast, and it will hopefully be encouraging for fans World Health Organization are still mourning Bend Studio's reportedly shelved plans for a Days Past sequel. In the interview, Hulst emphasizes that "new IP is the lifeblood of gaming" and something that PlayStation will always prioritize.

"And you know, Bend Studio is working on a selfsame exciting unprecedented Informatics that they're very, very passionate most," Hulst says. "They're building on the oceanic abyss open-world systems that they matured with Years Gone. So I'm really happy for Bend Studio."

Update: Bending Studio echoed Hulst's announcement in a post to its official Twitter account.

Accordant to earlier reports, Bending Studio pitched a sequel idea for Days At rest but Sony ultimately ended up passing on the expectation due to the original game's extended development and comparatively lukewarm critical analysis response. Even if we truly experience seen the last of the freakers and the rockers WHO haggle them, at to the lowest degree Bend's next project will be another open-world project that will put some of its basic mechanism to further use.

Is it excessively soon to hope that the impressive freaker horde technology testament find a fairly direct analog in whatever Bend's next project turns out to Be? Even if on that point aren't zombies in it, it could work even as well for anything that moves some in large swarms ilk, um, ah… bees? Let's have an open-world game well-nig bees, that sounds fun.

Elsewhere in the interview, Hulst too gives some more context for Sony's decision behind the God of Warfare 2 delay; information technology's due in large part to the fact that recording performance capture for the game's characters has been especially difficult during the COVID-19 pandemic. Fortunately, Horizon Forbidden Westside was further along in its development cycle and Sony's still aiming to tone ending IT in time for holiday 2021, though even that "isn't quite certain."

Hulst has official that PlayStation Studios has much than 25 first-party games in development right-wing now, and about half are new IP.

Connor Sheridan

I got a Barium in news media from Central Michigan University - though the best education I accepted there was from CM Life, its bookman-run newspaper. Long in front that, I started pursuing my degree in video games by bugging my older comrade to let me play Zelda on the Super Nintendo. I've previously been a news program intern for GameSpot, a news writer for CVG, and now I'm a stave writer here at GamesRadar.

Source: https://www.gamesradar.com/days-gone-studio-is-building-on-deep-open-world-systems-with-a-new-game-ip/

Posted by: steelplam1994.blogspot.com

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